Create a recovery plan for the 48 hours after [event, e.g. a long run / football match]. Include cool-down, refuelling, hydration, sleep, mobility, light activity and signs that soreness might be an injury.
Results for “game”
31 prompts
Plan a 90-minute music playlist for a [age]-year-old's birthday party with a [theme] theme. Include arrival songs, music games (freeze dance, musical chairs) with instructions, a cake song moment and calm-down songs at the end. Use well-known kid-friendly songs.
A colorful 3D mobile game trailer shot: [game character] [action, e.g. dashing through a candy world collecting stars], bouncy animation, bright saturated colors, fast camera following, playful energy.
Create a 6-week coding course for a [age]-year-old using [Scratch / Python / block coding]. Each week: a fun project (game or animation), the concept it teaches, step-by-step instructions, and a challenge extension.
Suggest 10 math games for children aged [age] practising [skill, e.g. addition / times tables / fractions], using cards, dice, household items or movement. Include rules, materials and how to make them easier or harder.
A photorealistic photo of an aesthetic desk setup with [items, e.g. ultrawide monitor, mechanical keyboard, plants, LED backlight], [color] ambient lighting, tidy cables, evening mood, wide-angle lens, no logos. --ar 16:9 --style raw
Pixel art cityscape of [city or style] at night, glowing windows, neon signs, rain, a train passing on an elevated track, limited palette of purples and oranges, 16-bit retro game style, crisp pixels.
Concept art sheet of an original fantasy [weapon type, e.g. elven greatsword] with [features, e.g. glowing runes and a crystal pommel], shown from front and side with close-up detail callouts, painterly rendering, neutral background. --ar 16:9
Fantasy weapon concept art
Detailed design sheets for swords, staffs and magical items.
An isometric game asset of [object, e.g. a small blacksmith workshop] on a transparent-looking plain white background, clean 3D low-poly style, soft lighting, vibrant colors, consistent 2:1 isometric angle. --ar 1:1
Pixel art sprite of an original [character, e.g. a young knight with a blue cape], 32x32 style scaled up, limited 16-color palette, clean outlines, front-facing idle pose, plain background, crisp pixels, no anti-aliasing.
Environment concept art of [location, e.g. a floating monastery above the clouds], cinematic composition with a small figure for scale, atmospheric perspective, dramatic [time of day] lighting, painterly digital art style. --ar 21:9
Main theme for an original [genre, e.g. fantasy adventure] video game: a memorable heroic melody on [lead instrument, e.g. french horn], supported by strings and light percussion, building to a full orchestral statement, with a gentle loopable ending. Mood: [mood]. 2 minutes, instrumental.