Sound effect: [main sound, e.g. a heavy wooden door creaking open slowly] [extra detail, e.g. with rusty metal hinges and a deep thud as it stops]. Environment: [e.g. large empty stone castle hall with natural reverb]. Distance: [close-up / medium / far]. Duration: [seconds]. Mood: [e.g. eerie and suspenseful]. Clean…
Sound effect design prompt
Describe sound effects precisely: source, material, distance, environment and duration, for videos, games and apps.